This page shows you what happens when you’re an author with rampantly over-active imagination. Lorequest is something that I’m starting as a kind of sketchpad to write down my thoughts about lore and history of video games that I am particularly interested in. I find a lot of fun in being a kind of archeologist and digging around to find lore and game history. Hopefully it’s got some entertainment value for all those interested in seeing me do goofy things and leap to huge assumptions.
So, arranged by date for your convenience, I present to you the list of “Lorequest” posts.
Guns of Icarus Online
With Lorequest just having passed its first birthday, I’m returning to form by tackling an online competitive game with virtually no story and details to go on. So, while there’s not so much to go on, that’s not going to stop me from spinning whatever stories and histories I so choose. But it’s got textual evidence, so at least I’ve got academia on my side!
The Legend of Zelda: Majora’s Mask
In the first, and perhaps the last, Majora’s Mask Lorequest entry, we will be looking at the eastern land of Ikana Canyon. The land is steeped in mystery and ambiguity, typical of Majora’s Mask, and may hint to darker things in the Canyon’s past.
Shadow of the Colossus
In this entry we examine the enormous horse-like Colossus Phaedra which presides over an enclosed grassy glade featuring an enormous subterranean grave. While there isn’t too much to say about Phaedra itself, what Dormin has to say on the Colossus is a little more interesting.
In this entry we examine the great knight-like Gaius, its bizarre arena-like lair and its role in the Forbidden Lands as a god of battle and duels. Like Quadratus, Gaius has no temple of its own. Instead, its entire arena can be considered a temple and a place to pay homage to this sword-wielding giant.
In this entry we dive into the inner life of Quadratus, the (relatively) gentle giant that I have decided to call the Ploughbeast in reference to its role as a patron god of work animals. With no temple and a very natural environment for it to romp in, Quadratus has a different personality altogether from Valus’.
The first entry into the individual Colossi sets a precedent for all Colossi entries to follow. I can and will scrutinize every single inch of a Colossus’ body (it takes less time than you might think) and its arena. And then I will tell you all about it. In excruciating detail.
In this entry, we look at the Forbidden Lands, the setting for Shadow of the Colossus. It’s a big and crazy place, filled with turtles, sand, and giant rock monsters. This is still an early entry into this Lorequest series, so it’s got a bit of an encyclopedic vibe. It will be linked to often and it will often link to other things. It’s the freaking game world after all. Geeze! Also, I try my hand on passing off my limited knowledge of environmental decay and desertification by eliminating my natural slight speech impediments and replacing it with more factual-sounding text! Lorequest encourages me to do
bad things and lie with a hand-wave to pass anything off as fact! HA.
- Shadow of the Colossus, Part 1: “The Colossi”: Published January 14th, 2015
In what promises to be the largest Lorequest by sizable margin, Team ICO’s Shadow of the Colossus will be systematically scrutinized, debated (by me, to me- unless others want to jump in), and analyzed to dig up the lore that rests underneath this magnificent game. With sixteen Colossi, a whole alien world, a handful of characters, and concepts and history to tackle, this Lorequest will have less of a narrative feel compared to Chivalry, Medieval Warfare and will focus on the analysis of things.
Note: There will be spoilers in pretty much every entry. So I recommend you play the game before reading. And after reading. And all the time. Forever. Because it’s phenomenal.
In this first entry we take a look at the nature of the sixteen Colossi in the game (cut Colossi will not be included due to their lack of presence in the game and thus, lack of lore) along with a brief rundown of each one.
Chivalry: Medieval Warfare
- Chivalry, Part 4- “Agatha-Mason Civil War” Part 2: Published December 2nd, 2014
In this entry, we see the conclusion of the Chivalry Lorequest. It’s somehow even longer than the previous one and is even more full of fudging of fake history. And good news, it’s even not all battles! There’s plenty of talking, conversing, and dare I say, exchanging words. Alright, so it’s mostly just battles and talking but that’s Medieval history for you. And the pictures are much better this time I swear! So prepare to see the conclusion of fake history about an indie Steam game!
- Chivalry, Part 3- “Agatha-Mason Civil War” Part 1: Published September 19th, 2014
Having gotten rather sick of waiting, I decided to bifurcate the giant Lorequest entry about the Agatha-Mason Civil War so that I wouldn’t be taking forever and then two or three weeks to get it published. So here it finally is, a magnum opus of the Lorequest series (which is all of three entries thus far)- one seriously long part of a seriously longer history (which is littered with my own assumptions and narrative strains, of course) of a fictional conflict that really didn’t need a detailed history!
- Chivalry, Part 2- “Mason Order”: Published July 5th, 2014
-Following up with the villainous Mason Order, I delve into their history, complex (for this game, at least) web of culture and philosophies, and their all-important leader, Malric Terrowin. I don’t make as many huge leaps of judgement as I did in the previous entry, but that’s what time, research, and material does for you!
- Chivalry, Part 1- “Kingdom of Agatha”: Published July 3rd, 2014
– To begin, I go into the relatively non-existent lore of Chivalry: Medieval Warfare. I delve into the Kingdom of Agatha’s history, lore, and anything else I can make up. I mostly focus on the history of the Kingdom, its leaders, and its current state of things. The actual history of the war will come later- ditto for the Mason Order (and thus, they have. See above!).