Landfall: Map


Well, as promised, here’s a map of Gwendolmyer, the setting of Landfall. It is also the same geographic location where Garamoush takes place. However, because Landfall takes place about two-hundred years before Garamoush, some locations and names will be different.



Have fun~




The map of Gwendolmyer, presented for your viewing pleasure- courtesy of my own terrible art/photoshop skills.

The map of Gwendolmyer, presented for your viewing pleasure- courtesy of my own terrible art/Photoshop skills.





  • Below is a list of  the most important locations from the map above (more information will become available as I work it out):



  • Western Strain

Genesis Height: Formed from four high drum towers festooned with various totems to Thek, including bronze wings and white marble tablets of holy psalms and other sacred literature. The dedications to Thek are so numerous and well cared-for because of the castle’s historical roots. Genesis Height was once the home of God’s-Daughter Gwendolyn. Despite being born in lands now considered Northern, Gwendolyn spent most of her young life at the shrine that Genesis Height was eventually built around. Sitting atop a high hill with golden plains stretching and small rivers and ponds, Genesis Height offers a commanding view of the Western countryside. The central keep has a high marble pillar with a statue of God’s-Daughter Gwendolyn standing triumphantly up top. Pilgrims and historians visit from across Gwendolmyer to see this might fortress.


Manifest Will: As its name implies, Manifest Will is the product of the tenacity of the Western Strain’s people. The roots of the city were laid down almost one-hundred years before God’s-Daughter Gwendolyn during a particularly long and warm summer. An infamous warlord near the Bones of the World had chased thousands of people from their homes and exiled them eastward. The refugees chose to put an end to the warlord’s harrying of their exodus by leading their pursuers into a series of shallow valleys. Armed with nothing but what came to hand, the people destroyed their tormenters. However, knowing that the warlord would not tolerate any dissenters, the people quickly made a city out of the valley, appealing for aid from the east and south to help gather stone and lumber to form walls and towers. Eventually, people from all parts of the realm gathered in those shallow valleys as it turned into a fortified city. Manifest Will, as it was christened, held out against the warlord until his eventual death ten years later. Afterwards, the city grew into the second-largest in the entire realm.



  • Eastern Strain

Unfettered Throne: An unusually poignant manifestation of the Eastern Strain’s desire to create, succeed, and stand above their Western Rivals, Unfettered Throne is the largest castle in Gwendolmyer. Taking over two decades to construct, the castle’s outer walls are nearly labyrinthine in how they sprawl outward and the central keep is an enormous square tower with multiple towers linked to it by stone bridges. The whole complex is visible from miles away as one impenetrable grey spot on the horizon. However, the castle was made far too large, having cycled through four different architects in its time, each one more ambitious than the last. As such, walls and parts of the keep have started to decay and become covered with moss and lichen. However, the castle town is still a thriving port and helps to keep the castle alive and in one piece as it ages with notable lack of grace.



Harbiton:  Harbiton has been slowly built up over hundreds of years until it became Gwendolmyer’s largest city and most important port. Built on a large hill that runs down to the ocean, Harbiton is separated into seven Districts and it also plays host to the castle of the Steinholt family which rules Harbiton and the Temple, the largest single place of worship to Thek in the realm. Harbiton is host to a modern miracle of engineering as well- a brick sluice system that carries rain water and sewage down to the sea from virtually anywhere in the city. As such, the engineer’s guild in the city has a prestigious reputation unmatched anywhere else in Gwendolmyer.


Drowned: The slums of the city- a place for runaway murderers, fugitives, cannibals, human sacrifice and crazed cults. The worst of Harbiton and the realm as a whole can be found in this sopping District of driftwood houses and rotted fish intermingled with rotted humanity. The only “legitimate” business running in the Drowned District is the production of “chips,” counterfeit coins made out of scraps of metal that were washed down from the Salt district and then melted down in makeshift furnaces.

Soaked: The docks, quays, and piers of the city are built from stone in this District. The city’s more infamous taverns, inns, and businesses are also rooted in the Soaked District’s rough culture. This is also the one District where the multi-culturalism of a port city can be felt the most keenly, with influences from all of the Strains adding their touches to the people and buildings.

Salt: The industrial sector of the city, if ever there was one. The Salt District borders the Wind District but was built slightly lower so that the smoke and soot from forges would be carried out on the sea winds. It’s not uncommon to find bits of metal, wood, or stone being sent down the Harbiton sluices to be carried out to sea- all parts of the refuse of the Salt District’s industry.

Wind: Caught in-between the Salt and Twin Districts, the Wind District was constructed at the behest of the city’s poorest who could no longer handle living in the burgeoning and ever-dangerous Drowned District. The city responded by sending Harbiton’s famed engineer’s guild to construct simple and cheap housing for those who needed a place to live free of cannibals and death cults.

Twin: The Twin District has always been the de facto residential district of the city, having become so large that it needed to be split into two different sections to make organization and navigation easier, hence the District’s name. The Twin District also has the highest concentration of churches and places of worship in it compared to any other Strain. Smaller shops are also in great number as well- the city’s guilds have less interested in the Twin District compared to the Dry or Salt District, so small businesses tend to thrive in the Twin.

Dry: Composed of arboretums, the homes of prominent guild members, guildhalls, and more prestigious establishments of business, the Dry District is often the aspiration of those in the city without a noble surname or a large inheritance. The Dry District borders the grounds of Commanding Shout and the Temple, so it is notable smaller than the Twin District just below it. All the same, it is seen as a prestigious place to live, work, and shop throughout the city.

Sun: The smallest district but by far the wealthiest, the Sun District’s marble-faced white stone buildings glow in the sun. Knights, minor nobles, courtiers, diplomats, ambassadors, and guildmasters live amongst the opulent buildings and gardens.

Commanding Shout: The high grey stone castle of the Steinholt family which has overseen Harbiton for over a century, is visible from almost anywhere in the city. Sporting tall towers and a strong wall to compliment the wall that protects the city proper, it is an imposing sight for visitors and residents of the city.

Supreme Temple of God: Though it is widely disputed, the Supreme Temple of God, crafted out of white, yellow, and black marble, was thought to be an attempt by the Eastern Strain to challenge the Western Strain’s religious authority. Genesis Height is both a temple and a fortress but the Temple was made with the sole purpose of being a place of worship. As such, there is nowhere in the realm that has higher stained-glass windows, more statues, or more well-wrought bronze wing rondels. In the far back of the Temple is a room known as the Hall of Triumphs, which displays Thek’s and other holy historical figure’s journeys and victories over foes, both physical and intangible.


Nemcrest’s Ruin:

The fact that the War of the Broken Lance began in the courtyard of this modest castle gives the place a considerable sense of infamy. Herod Nemcrest, from where the name arises, was a relatively minor lord who managed to prove himself in the war previous to the Broken Lance. He managed to receive funding for his castle towards the end of said first war as a preemptive measure to defend the Eastern Strain, as the Seasonal Walls which had been constructed years before, still left a noticeable gap open in the Eastern defences. Nemcrest’s Place, as it was first called, sprung up with surprising quickness. Its small size and abundance of natural resources in the area helped it to come into being rather quickly. However, once the war was put on hold as per the urging of the Northern and Southern Strains via the Edict of Order, Nemcrest’s castle was no longer immediately needed. So, the headstrong young lord continued to build it mostly by his own power. The Thawing Tourney, an expression of goodwill to the Western Strain after the bitter winter that came after the war’s ceasefire, was held in Nemcrest’s Place due to its close proximity to the Western Strain. Despite the castle’s modest size, the tourney progressed well. But, when the jousting was set to commence, young Herod Nemcrest was to initiate the event by jousting with Prince Maximilian Orinus of the Western Strain. However, a terrible accident occurred with Herod’s lance was stuck underneath Maximilian’s arm and it nearly tore the prince’s arm off, breaking the lance in half in the process. What followed shortly afterwards was the sacking of Nemcrest’s Place by the Western Strain, thus forever more giving it the name of Nemcrest’s Ruin, Herod’s execution, and the start of the War of the Broken Lance. Now, the place is almost universally avoided with most believing it is a bad omen to travel anywhere near it, particularly during sundown and the massacre and sacking was said to have happened.



  • Northern Strain

Stone Prow: As its name would describe, the castle has adopted the motif of a massive stone ship into its construction. It lances outward from the hill on which it sits down into the water, slicing deep out into the bay with its prow-like front. Huge lumps of granite compose the mighty stronghold and lichen clings stubbornly to the prow’s flanks. At night, an enormous lighthouse called “the Unblinking” which stands just off the coast of the castle serves as a signal for approaching ships that are their way to make port in the arch-like bottom section of the castle. The glassworkers in Stone Prow are amongst the best on Gwendolmyer and make their art known by bedecking the castle with glass lanterns that helps the whole fortress glow at night, becoming a beacon against the dark unknown of the Long Blue which beats against its walls and shores.


Wounded Home: Holding sway over large swathes of farmland that helps feed Northern, Western, and Eastern Strains, Wounded Home is very much a city with humble beginnings. It began only as a large grain silo and mill with an attached watchtower so that the farmers in the area had a place to keep and process their harvests. However, as the land began to gather the reputation of being seemingly endlessly bountiful, every king, warlord, and bandit wanted a piece of the region’s cornucopia. In response, the small town that had arisen around the silo was fortified and families from the countryside began moving their homes inside the walls and strategically harvesting their crops so that the raiding parties would find virtually nothing to pillage. Over the following years, the town continued to grow and was eventually named Bastion, for its wily defiance of the violent elements of the North. Even as the town grew into a city, the largest in the Northern Strain, the original grain silo and mill remained and have been virtually untouched to the modern day. However, when the country was divided into the four Strains, roughly a seventh of Bastion was technically in Western Lands. Western lords demanded that the section of the city be given over to them but the current King Ein of the Northern Strain decided instead to destroy that seventh of the city and build a high stone wall on the border of the Western Strain to fill the gap left behind while also changing the city’s name to Wounded Home.


Ein’s Lament: Though on its surface, the previous Northern capitol called Ein’s Lament (previously called Ein’s Mount) does not appear to be a particularly fantastic or mighty castle, being of a fairly typical type with its curtain wall and drum towers, its legacy is what cemented the castle in Northern Strain history. King Ein was an original supporter for the rearranging of the chaotic country into the four Strains but was horrified to learn that the Northern Strain would have the smallest amount of territory, despite God’s-Daughter Gwendolyn being a Northerner by birth. However, his concerns were overruled and in response, he began a rebellion called Ein’s Defiance. The short-lived rebellion was actually allowed to exist, at the urging of the blessed figure responsible for the creation of the Strians. He believed that simply allowing the rebellion to progress in the world as it continued to change and accelerate, they would eventually see the light as everything and everybody they know becomes alienated from them. The rebellion lasted for three years until the last consul under Ein’s command left his service and his final knight died. Then the last king of Northern Strain eventually allowed himself and his family to starve to death in defiance. Ein’s Mount was left to total decay after that point and became known as Ein’s Lament.


  • Southern Strain

-Single Storm


-Ruins of Timberlord





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